Ikari Warriors

Publisher: SNK
Year: 1987
Genre: Shmup, Top-Scroll

Old school top-down shooters are pretty generic – endless waves of faceless enemy drones trying to stall your efforts as you steadily plow your way across the battlefield. They’re more notable in their differences than their similarities. Ikari Warriors is one of the first, and has a number of features that worked very well, and others that were, perhaps, not so well considered.

Making Player One the pink one for example.
Making Player One the pink one for example.

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Gotcha!: The Sport

Publisher: LJN
Year: 1987
Genre: Side-Scroll, Zapper

Gotcha!: The Sport is a paintball capture the flag game based on, apparently, the film Gotcha!, which is in turn based on a variant on live action simulated assassination games, so the departure from source is made all the more conspicuous by the source’s departure from its own source material, and I’ve already talked about the origins of this game more than it deserves. This was a different era. They were willing to make video games out of any movie. We don’t do things like that anymore.

So much punctuation, they couldn't fit it all on just one screen.
So much punctuation, they couldn’t fit it all on just one screen.

You control the game with both the d-pad on the gamepad and the Zapper gun. This isn’t especially clumsy, as it’s relatively easy to hold a Zapper in one hand and manipulate the d-pad with the other, but playing the game made me wonder why they bothered. For one thing, even on the highest difficulty, I had no difficulty simply holding the pad to the right or left (depending on whether I was on my way to get the flag or on my way back from getting it) and shoot the enemies as I went. Heck, on the beginner level I didn’t NEED to shoot them – sometimes, simply by moving continuously, I could outrun them all.

The underground urban paintball scene, as imagined in the 1980's.
The underground urban paintball scene, as imagined in the 1980’s.
 John’s Rating: 2.5 out of 5.0. It might be an interesting novelty experience, but the game doesn’t offer much in the line of variety. On top of that, there are a lot of counter-intuitive quirks, such as ammunition only being reduced by misses (or being shot) and enemy hitboxes that disappear behind soft cover. This might be the sort of game you play once or twice as a curiosity, but it’s not really good for ongoing play.