Tag Team Wrestling

Publisher: Data East
Year: 1986
Genre: Fighting

I’ve long held that pro wrestling games would be more realistic if instead of inputting attack combos, each player had to input a “cooperation combo” to perform the moves in such a way that it looks realistic and no one gets seriously hurt. Sure it might not be quite as entertaining as a frantic button-mashing fest, but it would more accurately mirror real professional wrestling. In the case of this game, however, such a system would almost certainly be more entertaining. Frankly, it would be hard-pressed to be less entertaining.

A promising title screen that in no way prepares you for the garbage lurking just beneath.
A promising title screen that in no way prepares you for the garbage lurking just beneath.

The game has one game mechanic – you punch your opponent. Then, you input a direction and your wrestleman does a move based on that. Back and forth like this until someone can pin someone. There is nothing more to this game, and nothing interesting happens the entire time.

The aforementioned garbage.
The aforementioned garbage.

John’s Rating: 1.0 out of 5.0. This entire game – 100% of it – boils down to who punches who first. Positioning is largely irrelevant. The presence of a tag partner in no way changes the dynamic. Moves don’t have different chances of success or allow varied escapes. It’s just punch, lock, lather, rinse, repeat.

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