Arkanoid

Publisher: Taito
Year: 1987
Genre: Breakout Clone 

Every day, people in the civilized world encounter, at bare minimum, four walls (presuming they have a coffee can in their bedroom to poop in), and you know what? Sometimes, we don’t like it. Sometimes, a man just has to say, “You know what, Mr. Wall? Who the hell are you to come into MY house and tell me which of MY rooms are partitioned from one another?” For those of you who, like me, have found themselves injuring some portion of their anatomy in a furious tequila-fueled attempt at libero cubiculum, Arkanoid may well prove to be the cathartic experience you need.

"Hey, kid - wanna eff up some walls?"
“Hey, kid – wanna eff up some walls?”

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The 3D Battles of World Runner

Publisher: Square
Year: 1987
Genre: Action

It might surprise you to know that 3D imagery achieved through stereoscopy dates back to before the American Civil War. Yes, it’s true: 3D images have existed for nearly two hundred years now. So while the relatively new 3DS has garnered considerable hype, it should come as no surprise to even the youngest most naive reader that it is neither the first 3D Game System, nor the first example of 3D games.

But it does have the most elaborate title screen to date. So that's something.
But it does have the most elaborate title screen to date. So that’s something.

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Mario Bros.

Publisher: Nintendo
Year: 1986
Genre: Static Platformer
(Not to be confused with Super Mario Bros.)

We’ve already spoken of the origin of Mario and the glory that is Super Mario Bros., so it seems almost redundant (or ill-placed) that the prequel should come after the original, and yet – here we are, looking at Mario Bros., the game that introduced Segale’s digital doppelgänger to the world.

But did very little for the state of Nintendo's sorry title screens.
But did very little for the state of Nintendo’s sorry title screens.

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Gradius

Publisher: Konami
Year: 1986
Genre: Side-Scroll Shmup

The 80’s were an exciting time in the world of space exploration. America (and all those other countries that don’t matter) spent absurd amounts of money on space programs. Why? Because space was the next frontier of warfare, of course! Basically, every superpower (all two of them) and all those other countries that don’t matter wanted to put more blinky metal things up in the sky faster than anyone else so that they could perfect the art of putting blinky metal things in the sky. If any of their little blinky things had been the glorious Warp Rattler from Gradius, the Cold War would have been cut mercifully short.

Pictured: the ultimate outcome of rocket science!
Pictured: the ultimate outcome of rocket science!

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