Clu-Clu Land

Year: 1985
Publisher: Nintendo
Genre: Puzzle – Action 

Over the years, video game design has changed. Back in the Nintendo games, game design was a crapshoot – if you had an original idea, you might be on to the next big thing, or you might be about to discover, to paraphrase Edison, one of the 10,000 ways it does not work. Point being that, in the Nintendo days, many games were released with game mechanics that, in the modern era, would immediately end up on the cutting room floor.

It is now generally understood, for example, that game controls have to be intuitive. This can be a game breaker for nearly any game, but if the controls are sufficiently counter-intuitive, it can contribute to fake difficulty. If it goes far enough, however, it can become the entire game.

Ladies and gentlemen, may I present “Awkward Controls: The Game”

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Baseball

Year: 1985
Publisher: Nintendo
Genre: Sports – Baseball

I suppose that not every game can have – or even needs – a clever title. After all, Contra is one of the most well-known and beloved games of all time, and “contra” just refers to resistance fighters in general. In some cases, however, a clever title – or even just a bit of elaboration on a fairly obvious title – seems to be in order.

Do you think they tried to trademark the name?

While I have to cut it some slack for being the very first baseball game released on the NES, I don’t have a lot of love for the game. Maybe it was because by the time I got to play it, I was already spoiled by all the significantly more advanced baseball games released subsequently. It’s possible, though, that the name just killed the interest for me. Either way, I might have to dig pretty hard to find good things to say about this game.

The controls are, to put it lightly, unpleasant to deal with. On top of being poorly mapped in general (just try to make a runner steal a base or continue running on a wild ball), the game doesn’t do a good job of actually indicating when you’re in control and when you’re not. After my runners unsuccessfully chased grounders well into the outfield a few times, I finally realized that it wasn’t my fault they weren’t getting them – I didn’t control that part. I wasn’t responsible for their actions until they actually put their hands on the ball.

I should come up with something funny to say about this, but there really isn’t anything funny to say. It’s just baseball.

The game also seems to ignore the infield fly rule.  Yes, it came up.

In the Wikipedia article, a reference is made to the variety of pitches that can be thrown through clever manipulation of the controller. Frankly, the difference between a fast ball and a slow ball is insufficient to affect even the lamest player’s reactions, and therefore moot. But, thanks, Wikipedia, for telling me that my slow pitching pitcher will eventually pitch even slower by wearing himself out.

All in all, it’s not the worst game out there – most likely, not even the worst baseball game – but I wouldn’t particularly recommend it.

John’s Rating: 2.0 out of 5.0, because I don’t have much good to say about it, but didn’t thoroughly hate the experience.

Dark Jco’s Rating: 1.0 out of 5.0 – I could probably give a better review if I liked the sport of baseball, but I don’t, so I just find this game boring.

Lord Nightmare: 1.0 out of 5.0. As far as I can tell, they captured all the boring and kind of dull aspects of baseball when they

10-Yard Fight

Year: 1985
Publisher: Nintendo
Genre: Sports – Football 

Let’s start this at the beginning (well, the beginning here in the Americas, anyway). The year is 1985, and the NES has finally been released in the United States. With it comes what will be remembered as one of the most hit and miss selection of release titles in history. The first game alphabetically on that list? 10-Yard Fight.

I won’t fault them for their tastefully minimalist title screen.