“Genre-defining” is not a term that should be thrown about lightly. Any game that truly defines a genre must have elements that, to date, were unique and special. Elements that made the game groundbreaking – that really stuck with players and made them excited to be playing the game.
Metroid has since become one of Nintendo’s most beloved franchises, with speedrun competitions still raising hundreds of thousands of dollars for charity. But its humble beginnings were in this NES title, jam packed with exploration, frustration and… something else-ation.
You remember the Goonies, right? Beloved 1980’s cult flick involving pirate gold, Cyndi Lauper (along with some pro wrestlers) and truffle shuffles? Remember the sequel where the Fratellis kidnapped all of the Goonies except Mikey as well as a mermaid, and Mikey had to rescue them with the help of a colorful cast of characters such as an old man and woman, a fish man and an eskimo?
Just the other day I was lamenting to my old pal The Admiral regarding my apparent inability to keep up with this blog. He patted me on the shoulder in a manner at once condescending and sympathetic and said, “Don’t worry, you’ll catch up – it’s not like they’re making any new games for the NES.” While I appreciate the sentiment, and I certainly don’t think that it’s an altogether unfair statement, what about…